7/14/2023 0 Comments Hiiro alchemy starsCooldown: 3 Rounds.Įach Blue grid generated on the map recovers the team's HP by 2% of Raphael's HP. Slightly increases the chances for Blue grids. Resets all non-Blue grids on the entire screen. Recovers HP equal to 240% of Raphael's ATK. Cooldown: 3 Rounds.ġ enhanced grid will be generated per 5 Green grids passed through in this round, and Green grids will be enhanced first. Slightly increases the chance of generating Green grids. 1 enhanced grid will be generated per 8 grids converted. When triggering Aurora Time, convert the starting grid to a Prism grid.Ĭonverts 1 selected grid out of Blue, Red, and Yellow to another attribute (retains the grid's enhanced stats). Each stack of Gold Marsh Mark increases Chain Combo damage by 4% and Normal Attack damage by 3%. Grants 1 Gold Marsh Mark when passing through a Prism grid. Each stack increases Sharona's Active Skill damage and final Chain Combo damage by 5%Ĭonverts any 2 selected grids to enhanced Yellow Prism grids. Normal attacks apply 1 stack of Dragontooth Mark, up to 6 stacks. Deals 320.0% damage to 2 surrounding circles and applies 2 stacks of Dragontooth Marks (applies the maximum stacks of Dragontooth Marks to enemies within the area upon killing an enemy). Has a 50% chance to attack another enemy. The next Chain Combo deals an additional 90% damage to 1 enemy within the area of attack and inflicts Paralysis. Grants 1 Magnetic Storm per 3 rounds at the start of the battle. If the Active Skill is ready in the last round, increase the grid-converting count by 1 in this round. ATK is increased by 5% in this round per use of One with the Duel.Ĭonverts 5 nearest Blue and Red grids to Yellow. One with the Duel: The next Normal Attack deals 130% damage to 5 grids in a cross shape. Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced grid. Adds 10% true damage to Normal Attacks.Ĭonverts any 2 chosen tiles to enhanced Green tiles and deals 210% damage to enemies in cross shape to the maximum range. Normal attacks can now attack diagonally. Resets all non-Red tiles within the area of attack (increases the chance of generating Red tiles). Deals 50% additional damage to enemies in the middle column. Summons a train that deals 300% damage to 3 columns and knocks enemies back. The lower the Team’s HP, the higher the healing effectiveness, up to 50%. Cooldown: 3 Rounds.Įvery 2 rounds, Chain Combos deal true damage equal to 35 % of Eicy’s ATK and recover HP by the same amount. If the Active Skill is ready in the last round, increase the tile-converting count by +1 in this round. S Tier CharactersĬonverts the 5 nearest Blue or Green tiles to Red. Without further ado, here is our suggestion of the best Alchemy Stars tier list for you.
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